All work

02 · Mobile game

Thornweld

A settlement-survival game for phones, running on a game engine I built first.

Type
Mobile game · Android
Engine
Copperworks (my own, C++)
Role
Game design, art direction, AI-directed build
Status
In development · started Oct 2026
Thornweld: a village of timber houses, farms and a windmill with the game interface
A grown village during the Halloween event, as it looks on a phone held sideways.

The game

Five survivors reach an abandoned outpost at the edge of a dark forest. Keep them fed, sheltered and alive, and turn the outpost into a town.

Players build and upgrade, assign jobs, farm, send expeditions into the wilds, take in newcomers at the gate, and get through nights, raids and sickness. It plays offline, in landscape, and is designed for a phone first.

By the numbers

149automated tests, all passing
1,776sprites rendered from 3D models
1engine, written from scratch for it

What's in it

How it's made

Art. Buildings, survivors and scenery are built as 3D models in Blender scripts and rendered from an isometric camera into sprite sheets with separate shadows, then packed into texture atlases. I set the visual target and review the art.

Code. The game is written in C++ on Copperworks, my own engine. I plan each feature in phases, direct an AI coding agent (Claude Code) to build it, and approve it only after the tests pass and I've seen screenshots of every screen at phone sizes.

Next project

HometownEvents